Enabling is a term with a double meaning in psychotherapy and mental health. As a positive term, it is similar to empowerment, and describes patterns of interaction which allow individuals or groups to develop and grow. In a negative sense, it can describe dysfunctional behavior approaches that are intended to help resolve a specific problem but in fact may perpetuate or exacerbate the problem.
A common theme of enabling in this latter sense is that third parties take responsibility or blame, or make accommodations for a person’s harmful conduct (often with the best of intentions, or from fear or insecurity which inhibits action). The practical effect is that the person himself or herself does not have to do so, and is shielded from awareness of the harm it may do, and the need or pressure to change. Enabling in this sense is a major environmental cause of addiction. Continue reading
Enabling
Fan Service
Fan service is a term originating from anime and manga fandom for material in a series which is intentionally added to please the audience (i.e. ‘giving the people what they want’). Fan service usually refers to ‘gratuitous titillation,’ but can also refer to intertextual references to other series and other ‘indulgent’ inclusions.
Long shots of robots in mecha shows, nudity, violent episode-long fight scenes, and emphasis on ‘shipping’ (the desire by fans for two people, either real-life celebrities or fictional characters, to be in a relationship, romantic or otherwise) can all be considered fan service as they are specifically aimed at pleasing the fans of any given show. Meta-references are intended to be seen and understood by the fans, as a way for creators to acknowledge and engage the more knowledgeable members of the fanbase. Continue reading
User Error
A user error is an error made by the human user of a complex system, usually a computer system, in interacting with it. Related terms such as PEBCAK (Problem Exists Between Chair And Keyboard), ID-10T error (idiot error), and other similar phrases are also used as slang in technical circles with derogatory meaning. A highly popularized example of this is a user mistaking their CD-ROM tray for a cup holder, or a user looking for the ‘any key.’
This usage implies a lack of computer savvy, asserting that problems arising when using a device are the fault of the user. Critics of the term argue that the problems are caused instead by a device that doesn’t take into account human limitations and is thus designed in a way that induces errors. Continue reading
Perspective-Taking
Perspective-taking is the process by which an individual views a situation from another’s point-of-view. It can occur visually in that one changes their physical location to see things as someone else does, or cognitively in that one mentally simulates the point-of-view of another’s cognitive state. For instance, one can visualize the viewpoint of a taller individual (physical state) or reflect upon another’s point-of-view on a particular concept (cognitive state).
In other words, perspective-taking is the process of temporarily suspending one’s own point-of-view in an attempt to view a situation as someone else might. This process does not necessitate any form of affinity, compassion, or emotional identification with the other (i.e. empathy). Therefore, as an other-oriented activity, perspective-taking can be used to gain an understanding of a given physical state and/or situation after which a determination of appropriate action can be selected (e.g., empathy). Continue reading
The Truth Machine
‘The Truth Machine‘ is a 1996 science fiction novel by James L. Halperin about an infallible lie detector. Soon, every citizen must pass a thorough test under a Truth Machine to get a job or receive any sort of license. Eventually, people begin wearing them all the time, thus eliminating dishonesty in all parts of human interaction, including most crime, terrorism and a great deal of general social problems.
The novel focuses on the life story of the machine’s inventor, Pete Armstrong, a child prodigy whose life has been defined by the tragic murder of his younger brother, Leonard, by an ex-convict who was believed to be capable of committing violent crimes again, but who could not be incarcerated on mere suspicions. Armstrong claimed that as long as it was employed universally (and not just by government officials), the ‘truth machine’ could revolutionize humanity and take it to that next evolutionary step. However, the protagonist places a back door in the device, allowing him to avoid detection when he repeats fragments of Walt Whitman’s poem ‘O Captain! My Captain!’ in his mind.
Priming
Priming is an implicit memory effect in which exposure to one stimulus influences the response to another stimulus. Studies show that people are faster in deciding that a string of letters is a word when it follows an associatively or semantically related word. For example, ‘nurse’ is recognized more quickly following ‘doctor’ than ‘bread.’ As another example, if the original concept is ‘red’ and the word ‘vehicles’ is primed, people are much more likely to say ‘fire engine’ instead of something unrelated to vehicles, such as ‘cherries.’ If instead ‘fruits’ was primed, they would likely name ‘cherries.’
Priming can also be visual, rather than semantic; if people see an incomplete sketch they are unable to identify and they are shown more of the sketch until they recognize the picture, later they will identify the sketch at an earlier stage than was possible for them the first time. The effects of priming can be very salient and long lasting, even more so than simple recognition memory. Unconscious priming can affect word choice long after the primes have been consciously forgotten. Priming works best when the two stimuli are in the same modality. For example visual priming works best with visual cues and verbal priming works best with verbal cues. But priming also occurs between modalities. Continue reading
Explanatory Style
Explanatory style is a psychological attribute that indicates how people explain to themselves why they experience a particular event, either positive or negative. There are three main components: Personal (internal vs. external), Permanent (stable vs. unstable), and Pervasive (global vs. local/specific).
‘Personalization’ refers to how one explains the cause of an event. People experiencing events may see themselves as the cause; that is, they have internalized the cause for the event (e.g. ‘I always forget to make that turn,’ as opposed to, ‘That turn can sure sneak up on you’). ‘Permanenence’ describes how one explains the extent of the cause. People may see a situation as unchangeable (e.g., ‘I always lose my keys’ or ‘I never forget a face’). ‘Pervasiveness’ measures how one explains the extent of the effects. People may see a situation as affecting all aspects of life (e.g., ‘I can’t do anything right’ or ‘Everything I touch seems to turn to gold’). Continue reading
Character Strengths and Virtues
‘Character Strengths and Virtues‘ (CSV) is a 2004 book by psychologists Christopher Peterson and Martin Seligman that presents humanist ideals of virtue in an empirical, rigorously scientific manner. Seligman describes it as a ‘positive’ counterpart to the Diagnostic and Statistical Manual of Mental Disorders (DSM). While the DSM focuses on what can go wrong, CSV is designed to look at what can go right.
In their research they looked across cultures and time to distill a manageable list of virtues that have been highly valued from ancient China and India, through Greece and Rome, to contemporary Western cultures. Their list includes six character strengths: wisdom/knowledge, courage, humanity, justice, temperance, and transcendence. Each of these has three to five sub-entries; for instance, temperance includes forgiveness, humility, prudence, and self-regulation. The authors do not believe that there is a hierarchy for the six virtues; no one is more fundamental than or a precursor to the others. Continue reading
The Cuckoo’s Egg
‘The Cuckoo’s Egg: Tracking a Spy Through the Maze of Computer Espionage’ is a 1989 book written by Clifford Stoll, an astronomer turned systems administrator of the computer center of the Lawrence Berkeley Laboratory (LBL) in California. It is his first-person account of the hunt for a computer hacker who broke into a computer at the lab.
In August of 1986 his supervisor asked him to resolve a US$0.75 accounting error in the computer usage accounts. He traced the error to an unauthorized user who had apparently used up nine seconds of computer time and not paid for it, and eventually realized that the unauthorized user was a hacker who had acquired root (high-level) access to the LBL system by exploiting a vulnerability in the movemail function of the original GNU Emacs (an open-source computer program that moves a user’s mail to another file). Continue reading
Vimana
Vimāna [vi-mah-nuh] is a mythological flying palace or chariot described in Hindu texts and Sanskrit epics. The Pushpaka Vimana of the demon king Ravana is the most quoted example. Vimanas are also found in Jain texts. The word literally means ‘measuring out, traversing.’
Oxford Sanskrit scholar Monier Monier-Williams defined it as ‘a car or a chariot of the gods, any mythical self-moving aerial car (sometimes serving as a seat or throne, sometimes self-moving and carrying its occupant through the air; other descriptions make the Vimana more like a house or palace, and one kind is said to be seven stories high).’ It may denote any car or vehicle, especially a bier (a wheeled altar for transporting coffins), or a ship as well as a palace of an emperor, especially with seven stories. Continue reading
Learning Curve
A learning curve graphically represents the amount of experience it takes to learn a given task. Skills with a steep learning curve are difficult to learn quickly, but progress comes rapidly once past the initial hurdle. Activities with a shallow learning curve, by contrast, are said to be ‘easy to learn, hard to master’ (Bushnell’s Law of video game design).
The term can refer to individual tasks repeated in a series of trials or a body of knowledge is learned over time. It was first described by German psychologist Hermann Ebbinghaus in 1885. His tests involved memorizing series of nonsense syllables, and recording the success over a number of trials. The translation does not use the term learning curve—but he presents diagrams of learning against trial number. He also notes that the score can decrease, or even oscillate. Continue reading
Synthol
Some bodybuilders, particularly at professional level, inject substances such as ‘site enhancement oil,’ commonly known as synthol [sin-thawl], to mimic the appearance of developed muscle where it may otherwise be disproportionate or lagging. This is practice is referred to as ‘fluffing.’ (Synthol is also the name of an all natural mouthwash available in France since 1920 that is also packaged as a gel and spray for the treatment of muscular pain.)
Site enhancement oil is 85% oil, 7.5% lidocaine (a local anesthetic), and 7.5% alcohol. It is not restricted, as it is ostensibly sold for topical use only, and many brands are available on the internet. The use of injected oil to enhance muscle appearance was abandoned in the late 20th century as it can cause pulmonary embolisms (blood clots in the lungs), nerve damage, infections, skin lesions, stroke, and the formation of oil-filled cysts in the muscle. Sesame oil is often used, which can cause allergic reactions such as vasculitis (inflamed blood vessels). An aesthetic issue is drooping of muscle under gravity.
















