Thomas Frank (b. 1965) is an American political analyst, historian, and journalist. He co-founded and edited ‘The Baffler magazine.’ He is a former columnist for the ‘Wall Street Journal,’ authoring ‘The Tilting Yard’ from 2008 to 2010. Frank is a historian of culture and ideas and analyzes trends in American electoral politics and propaganda, advertising, popular culture, mainstream journalism and economics.
With his writing, he explores the rhetoric and impact of the ‘Culture Wars’ in American political life, and the relationship between politics and culture in the United States. Frank started his political journey as a College Republican, but has come to be highly critical of conservatism, especially the presidency of George W. Bush. Frank summarized the thesis of his book ‘The Wrecking Crew: How Conservatives Rule’ as ‘Bad government is the natural product of rule by those who believe government is bad.’
Thomas Frank
Native American Gaming
The impact of Native American Gaming varies by tribe and location. In the 1970s, various tribes took unprecedented action to initiate gaming enterprises. In doing so, they created not only a series of legal struggles between the federal, state, and tribal governments but also a groundbreaking way to revitalize the Native American economy.
Native American gaming has grown from bingo parlors to high stakes gaming and is surrounded by controversy on many different levels. There are disputes concerning tribal sovereignty, negative effects of gaming, and a loss of Native American culture. In the US the ‘Indian Gaming Regulatory Act’ (IGRA) was passed in 1988 in order to secure collaboration between the states and tribes and also in order for the federal government to oversee gaming operations.
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