October 29, 2012

Game brain is a term coined by Japanese physiologist Akio Mori referring to the long term effects of video games on the human brain. Mori originally coined the term and presented the concept in his 2002 book ‘The Terror of Game Brain.’ Mori performed an experiment at Tokyo’s Nihon University designed to measure the effect of video games on human brain activity by examining beta waves (brainwaves associated with normal waking consciousness).
Mori claims his study revealed that people who spend long periods playing video games have reduced activity in the brain’s pre-frontal region, which governs emotion and creativity. Mori asserts that side effects can include loss of concentration, an inability to control temper, and problems socializing or associating with others. His theory has gained some recognition in popular culture, especially among parents who believe that video gaming can have detrimental effects on child development.
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October 29, 2012

Numerous researchers have proposed potential positive effects of video games on aspects of social and cognitive development and psychological well-being. It has been shown that action video game players have better hand-eye coordination and visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than non-players.
With the development of the PlayStation Move, Kinect and Wii, video games can also help develop motor skills through full body movement. Video games also develop the individual’s intelligence, and in social games develop the social capabilities of the individual. Another way in which the usage of video games might provide a benefit is in the relief of stress.
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October 29, 2012

‘Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter’ is a non-fiction book written by American popular science author Steven Berlin Johnson.
Published in 2005, it is based upon Johnson’s theory that popular culture – in particular television shows and video games – has grown more complex and demanding over time and is improving the society within terms of intelligence and idea. The book’s claims, especially related to the proposed benefits of television, drew media attention.
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October 27, 2012

Lunchables is a line of lunch combinations manufactured by Kraft Foods, Inc, beginning in 1988. They are marketed under the Oscar Mayer brand in the United States and Dairylea in the United Kingdom. Many Lunchables products are produced at Kraft Foods, Inc.’s Fullerton factory in Fullerton, California, and are then distributed across the nation.
A typical Lunchables meal combination includes crackers, small slices of meat, and an equal number of slices of cheese. Other varieties include pizza, small hot dogs, small burgers, nachos, subs, and wraps. Overall there are 25 different kinds of Lunchables meals. ‘Deluxe’ versions, which were originally developed for adults, included two types of meats and two types of cheeses. Deluxe versions usually also contained a sauce and a mint.
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October 27, 2012

Lower-back tattoos (often referred to as tramp stamps) are a form of body art that became popular among women in the 2000s and gained a reputation as a feminine type of tattoo. Although historically men comprised the majority of tattoo recipients, in the early 1990s, the practice gained popularity among women. In the early to mid-20th century, women with tattoos were heavily stigmatized, and were rarely found in middle-class society. Lower-back tattoos were popularized in the early 2000s, in part owing to the influence of celebrities, including Britney Spears, Christina Ricci, and Pamela Anderson. The popularity of low-rise jeans and crop tops may have also spurred the increase in lower-back tattoos.
Another appeal of tattooing the lower back is that there is little fat there, lessening the chance that images will become misshapen over time. Also, the lower back is often concealed, providing women the choice of when to reveal their tattoo. Medical practitioners who administer anesthesia have questioned whether epidural analgesia should be provided to women with lower-back tattoos. Concerns have emerged that epidural catheters may cause tattoo pigment to enter interspinous ligaments and other areas, potentially leading to health problems. There is general consensus that epidural catheters should not be placed through irritated or infected tattoos. However, harm has not been clearly documented when placing epidural catheters through healthy tattooed skin.
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October 27, 2012

The cocktail party effect is the phenomenon of being able to focus one’s auditory attention on a particular stimulus while filtering out a range of other stimuli, much the same way that a party-goer can focus on a single conversation in a noisy room. This effect is what allows most people to ‘tune in’ to a single voice and ‘tune out’ all others. It may also describe a similar phenomenon that occurs when one may immediately detect words of importance originating from unattended stimuli, for instance hearing one’s name in another conversation.
The cocktail party effect works best as a binaural effect, which requires hearing with both ears. People with only one functional ear seems much more disturbed by interfering noise. However, even without binaural location information, individuals can selectively attend to one particular speaker if the pitch of their voice or the topic of their speech is sufficiently distinctive (albeit with greater difficulty). This phenomenon is still very much a subject of research, in humans as well as in computer implementations (where it is typically referred to as source separation or blind source separation).
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October 24, 2012


Orgone [awr-gohn] energy was a hypothetical universal life force originally proposed in the 1930s by Austrian psychiatrist Wilhelm Reich. In its final conception, developed by Reich’s student Charles Kelly after Reich’s death, Orgone was conceived as the anti-entropic principle of the universe, a creative substratum in all of nature comparable to Mesmer’s animal magnetism, the Odic force of Carl Reichenbach and Henri Bergson’s élan vital.
Orgone was seen as a massless, omnipresent substance, similar to luminiferous aether, but more closely associated with living energy than inert matter. It could coalesce to create organization on all scales, from the smallest microscopic units—called bions in orgone theory—to macroscopic structures like organisms, clouds, or even galaxies. Reich’s theories held that deficits or constrictions in bodily orgone were at the root of many diseases—including cancer—much as deficits or constrictions in the libido could produce neuroses in Freudian theory.
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October 24, 2012

Within the work of the Austrian psychoanalyst Wilhelm Reich (1897–1957), the term orgastic potency referred to the ability to experience an orgasm with specific psychosomatic characteristics. Reich described it as ‘the real emotional experience of the loss of your ego, of your whole spiritual self,’ and believed it was essential for the capacity to love.
For Reich, ‘orgastic impotence,’ or failure to attain orgastic potency (not to be confused with anorgasmia, the inability to reach orgasm), meant that the undischarged libido, which he saw as a physical energy, might cause illness. This he defined as neurosis, arguing that ‘not a single neurotic individual possesses orgastic potency.’ According to one of his followers, Elsworth Baker, someone who can attain orgastic potency ‘cannot maintain a neurosis.’
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October 24, 2012

The quarterlife crisis is a period of life following the major changes of adolescence, usually ranging from the late teens to the early thirties, in which a person begins to feel doubtful about their own lives, brought on by the stress of becoming an adult. The term was coined by analogy with mid-life crisis. It occurs shortly after a young person enters the ‘real world.’ Austrian psychologist Erik H. Erikson, who described eight crises that humans face during their development, proposed the existence of a life crisis occurring at this age.
The conflict he associated with young adulthood is the ‘Intimacy vs. Isolation’ crisis. According to him, after establishing a personal identity in adolescence, young adults seek to form intense, usually romantic relationships with other people. The notion of the quarter-life crisis is explored by the 1967 film ‘The Graduate,’ one of the first film depictions of this issue. Other notable films that also do so are ‘Garden State,’ ‘High Fidelity,’ and ‘Lost in Translation.’ The 2008 web series ‘Quarterlife’ was so named for the phenomenon.
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October 24, 2012

Identity crisis, according to psychologist Erik Erikson, is the failure to achieve ego identity during adolescence. Erikson coined the term. The stage of psychosocial development in which identity crisis may occur is called the ‘Identity Cohesion versus Role Confusion’ stage. During this stage (adolescence), we are faced with physical growth, sexual maturation, and integrating our ideas of ourselves and about what others think of us. We therefore form our self-image and endure the task of resolving the crisis of our basic ego identity.
Successful resolution of the crisis depends on one’s progress through previous developmental stages, centering on issues such as trust, autonomy, and initiative. Those who emerge from the adolescent stage of personality development with a strong sense of identity are well equipped to face adulthood with confidence and certainty. This sort of unresolved crisis leaves individuals struggling to ‘find themselves.’ They may go on to seek a negative identity, which may involve crime or drugs or the inability to make defining choices about the future. ‘The basic strength that should develop during adolescence is fidelity, which emerges from a cohesive ego identity.’
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October 24, 2012

Erikson’s stages of psychosocial development are eight stages through which a healthily developing human should pass from infancy to late adulthood, according to neo-Freudian psychologist Erik Erikson. In each stage the person confronts, and hopefully masters, new challenges. Each stage builds on the successful completion of earlier stages. The challenges of stages not successfully completed may be expected to reappear as problems in the future. However, mastery of a stage is not required to advance to the next stage.
Erikson’s stage theory characterizes an individual advancing through the eight life stages as a function of negotiating his or her biological forces and sociocultural forces. Each stage is characterized by a psycho social crisis of these two conflicting forces. If an individual does indeed successfully reconcile these forces (favoring the first mentioned attribute in the crisis), he or she emerges from the stage with the corresponding virtue. For example, if an infant enters into the toddler stage (autonomy vs. shame & doubt) with more trust than mistrust, he or she carries the virtue of hope into the remaining life stages.
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October 24, 2012

In Freudian psychology, psychosexual development is a central element of the psychoanalytic sexual drive theory, that human beings, from birth, possess an instinctual libido (sexual appetite) that develops in five stages.
Each stage — the oral, the anal, the phallic, the latent, and the genital — is characterized by the erogenous zone that is the source of the libidinal drive. Sigmund Freud proposed that if the child experienced sexual frustration in relation to any psychosexual developmental stage, s/he would experience anxiety that would persist into adulthood as a neurosis, a functional mental disorder.
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