Archive for ‘Money’

July 27, 2012

Counter-economics

agorism

Counter-economics is a term originally used by libertarian activists Samuel Edward Konkin III and J. Neil Schulman, defined as ‘the study and/or practice of all peaceful human action which is forbidden by the State.’ The term is short for ‘counter-establishment economics.’

Counter-economics was integrated by Schulman into Konkin’s doctrine of agorism (a philosophy that advocates the goal of the bringing about of a society in which all relations between people are voluntary exchanges). The first book to portray counter-economics as a strategy for achieving a libertarian society was Schulman’s novel ‘Alongside Night’ (1979). 

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July 26, 2012

The Hidden Wiki

the hidden wiki

The Hidden Wiki is a website that uses hidden services available through the Tor network. The use of Tor to provide anonymity allows the site to advertise links to a range of other sites, including ones offering illegal drugs and child pornography. The site provides a range of links in a wiki format to other hidden services and sites on the clearnet (sites that can be accessed in a standard browser).

These include links to child pornography sites, sites selling drugs and other contraband such as the Silk Road. Scot Terban, an independent security researcher, commented: ‘It’s kind of like any black market operation except this one was in cyberspace and pretty much completely anonymous. Because it was anonymous, people felt free to trade openly in illegal things, mess around by putting up ads for services like hired assassins, and in the end, became a haven for pedophiles and their content.’

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July 26, 2012

Silk Road

deep web

bitcoin

Silk Road is an online marketplace that its operators run as a Tor hidden service (anonymous and encrypted). Visitors must use Tor software to access the marketplace. The majority of products that sellers list on Silk Road qualify as contraband in most jurisdictions. ‘NPR’ has referred to the site as the ‘Amazon.com of illegal drugs.’ Buyers and sellers conduct all transactions with bitcoins (an encrypted digital currency).

Although the bitcoin’s exchange rate may fluctuate greatly in short periods of time, most of the prices on Silk Road are bound to United States dollar to prevent too drastic inflation or deflation. Buyers can register on Silk Road for free, but sellers must purchase new accounts through auctions to mitigate the possibility of malicious individuals distributing tainted goods.

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July 25, 2012

Joke Thievery

ned mencia

Joke thievery is the act of performing and taking credit for comic material written by another person without their consent. This is a form of plagiarism and sometimes can be copyright infringement. A common epithet for a joke thief is ‘hack,’ which is derived from the term, ‘hackneyed’ (over used and thus cheapened, or trite).

From the music hall and vaudeville beginnings of stand-up comedy, joke thievery was common as there were few chances that a performer from one area would meet one from another and a single twenty-minute set could sustain a comic for a decade. Most jokes at the time were one-liners and there was little in the way of proof of a joke’s origin, but the value of each joke was immeasurable to a comedian. Milton Berle and Bob Hope had a long-standing feud due to Hope’s accusation that Berle had stolen some of his jokes. Berle never refuted the claim, but instead embraced the title ‘The Thief of Bad Gag.’

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July 25, 2012

Ambient Awareness

awareness

status update

Ambient awareness is a term used by social scientists to describe a new form of peripheral social awareness. This awareness is propagated from relatively constant contact with one’s friends and colleagues via social networking platforms on the Internet. Marketing professor Andreas Kaplan defines ambient awareness as ‘awareness created through regular and constant reception, and/or exchange of information fragments through social media.’

The term essentially defines the sort of omnipresent knowledge one experiences by being a regular user of media outlets that allow a constant connection with one’s social circle. According to Clive Thompson of ‘The New York Times,’ ambient awareness is ‘very much like being physically near someone and picking up on mood through the little things; body language, sighs, stray comments…’ Therefore, in effect two friends who regularly follow one another’s digital information can already be aware of each other’s lives without actually being physically present to have a conversation.

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July 24, 2012

Late Modernity

anthony giddens

Late modernity (or liquid modernity) is a term that has been used to describe the condition or state of some highly developed present day societies. It regards their state as a continuation or development of modernity, rather than as a distinct new state, post-modernity.

‘Late modernity is defined by complex, global capitalist economies and a shift from state support and welfare to the privatization of services…a process fuelled by the information revolution, the capacity to move capital and information around the world instantaneously.’ Social theorists, ‘criticize adherents of postmodernity that presume the ending of the modernization process and the dawning of a new era. Contemporary modernity, they argue, rather involves a continuation or even a radicalization of the modernization process.’

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July 23, 2012

Rhythm Game

simon

donkey konga

Rhythm game refers to a genre of music-themed action video games. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Doing so causes the game’s protagonist or avatar to dance or to play their instrument correctly, which increases the player’s score.

Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. While conventional control pads may be used as input devices, rhythm games often feature novel game controllers that emulate musical instruments. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device.

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July 19, 2012

Energy Independence

US energy independence relates to the goal of reducing the US imports of oil and other foreign sources of energy. If total energy is looked at, the US is over 70% self-sufficient. Energy independence is espoused by those who want to leave America unaffected by global energy supply disruptions, and to restrict a reliance upon politically unstable states for its energy purposes.

Energy independence is highly concerned with oil, being perhaps the most important imported energy sources for purposes of both transportation and electricity. The United States is the world’s third largest producer of oil, but it also relies on imported oil. More oil is imported from Canada than any other country. 19% of imported oil comes from the Middle East. Such resources are finite and decreasing, despite an increase in demand. World-wide demand for oil is projected to grow 60% over the next two decades.

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July 19, 2012

Jevons Paradox

In economics, the Jevons [jev-uhnzparadox is the proposition that technological progress that increases the efficiency with which a resource is used tends to increase (rather than decrease) the rate of consumption of that resource. In 1865, the English economist William Stanley Jevons observed that technological improvements that increased the efficiency of coal use led to increased consumption of coal in a wide range of industries. He argued that, contrary to intuition, technological improvements could not be relied upon to reduce fuel consumption.

The issue has been re-examined by modern economists studying consumption rebound effects from improved energy efficiency. In addition to reducing the amount needed for a given use, improved efficiency lowers the relative cost of using a resource, which tends to increase the quantity of the resource demanded, potentially counteracting any savings from increased efficiency. Additionally, increased efficiency accelerates economic growth, further increasing the demand for resources. The Jevons paradox occurs when the effect from increased demand predominates, causing resource use to increase.

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July 18, 2012

Cradle-to-cradle

c2c

waste equals food

Cradle-to-cradle design (C2C) is a biomimetic approach to the design of systems. It models human industry on nature’s processes in which materials are viewed as nutrients circulating in healthy, safe metabolisms. It suggests that industry must protect and enrich ecosystems and nature’s biological metabolism while also maintaining safe, productive technical metabolism for the high-quality use and circulation of organic and synthetic  materials.

Put simply, it is a holistic economic, industrial and social framework that seeks to create systems that are not just efficient but essentially waste free. The model in its broadest sense is not limited to industrial design and manufacturing; it can be applied to many different aspects of human civilization such as urban environments, buildings, economics, and social systems.

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July 17, 2012

Amitron

amitron

The Amitron was an electric concept car built in 1967 by American Motors Corporation (AMC) and Gulton Industries of Metuchen, New Jersey. It was a snub-snouted three-passenger urban area vehicle or city car with an overall length of only 85 inches.

Roy D. Chapin, Jr., Chairman and CEO of AMC, stated that the Amitron ‘could eliminate many problems that up to this point have made electric-type cars impractical.’

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July 17, 2012

Abandonware

hotu

abandonia

Abandonware are discontinued products for which no product support is available, or whose copyright ownership may be unclear for various reasons. Abandonware may be computer software or physical devices which are usually computerized in some fashion, such as personal computer games, productivity applications, utility software, or mobile phones.

Definitions of ‘abandoned’ vary; generally it refers to a product that is no longer available for legal purchase, over the age where the product creator feels an obligation to continue to support it, or where operating systems or hardware platforms have evolved to such a degree that the creator feels continued support cannot be financially justified. Software companies and manufacturers may change their names, go bankrupt, enter into mergers, or cease to exist for a variety of reasons. When this happens, product rights are usually transferred to another company that may elect not to sell or support products acquired.

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