Archive for September 26th, 2011

September 26, 2011

Titanium Ring

Engineer's Ring

Titanium rings are jewelry rings or bands which have been primarily constructed from titanium. The actual compositions of titanium can vary, such as ‘commercial pure’ (99.2% titanium) or ‘aircraft grade’ (90% titanium). Rings crafted from titanium are a modern phenomenon, becoming widely available on the market around the 1990s.

They offer several unique properties: they are biocompatible (hypoallergenic), lightweight, corrosion-resistant, and have the highest strength-to-weight ratio of any metal. Titanium was discovered in England in 1791 by William Gregor.

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September 26, 2011

Real-time Ridesharing

haxi

lyft

Real-time ridesharing (also known as dynamic carpooling) is a service that arranges one-time shared rides on very short notice. This type of carpooling generally makes use of three recent technological advances: GPS navigation devices to determine a driver’s route and arrange the shared ride; Smartphones for a traveler to request a ride from wherever they happen to be; and social networks to establish trust and accountability between drivers and passengers. These elements are coordinated through a network service, which can instantaneously handle the driver payments and match rides using an optimization algorithm.

Real-time ridesharing is promoted as a way to better utilize the empty seats in most passenger cars, thus lowering fuel usage and transport costs. It can serve areas not covered by a public transit system and act as a transit feeder service. It is also capable of serving one-time trips, not only recurrent commute trips. Furthermore, it can serve to limit the volume of car traffic, thereby reducing congestion and mitigating traffic’s environmental impact.

September 26, 2011

Simulation Video Game

goat simulator

Surgeon Simulator

A simulation video game describes a diverse super-category of video games, generally designed to closely simulate aspects of a real or fictional reality. Construction and management simulation (CMS) is a subtype in which players build, expand or manage fictional communities or projects with limited resources.

Strategy games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. But pure CMS games differ from strategy games in that ‘the player’s goal is not to defeat an enemy, but to build something within the context of an ongoing process.’ Games in this category are sometimes also called ‘management games.’

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September 26, 2011

Dating Sim

tokimeki memorial

Dating sims (or dating simulations) are a video game subgenre, usually Japanese, with romantic elements. They are also sometimes put under the category of ‘neoromance.’ The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship. They can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an ‘attraction meter’ which can increase or decrease depending on one’s decisions.

The term dating sim is also often used incorrectly as a synonym for the visual novel genre. While the two genres often share a common visual presentation, dating sims are sometimes considered to be more statistically based than the ‘choose your own adventure’ style of visual novels.

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September 26, 2011

Bullet Hell

A ‘shoot ’em up’ is a subgenre of video games in which the player controls a lone character, often in a spacecraft or aircraft, facing large numbers of enemies while dodging their attacks. A variation arose in the early 1990s called ‘maniac shooters’ and ‘bullet hell,’ which required the player to dodge overwhelming numbers of enemy projectiles and called for still faster reactions. Bullet hell games arose from the need for 2D shoot ’em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players. Toaplan’s ‘Batsugun’ (1993) provided the prototypical template for this new breed, with ‘Cave’ (formed by former employees of Toaplan, including ‘Batsugun’ creator Tsuneki Ikeda, after the latter company collapsed) inventing the type proper with 1995’s ‘DonPachi.’

Manic shooter games marked another point where the shoot ’em up genre began to cater to more dedicated players. Games such as ‘Gradius’ had been more difficult than ‘Space Invaders’ or ‘Xevious,’ but bullet hell games were yet more inward-looking and aimed at fans of the genre looking for greater challenges. Treasure’s shoot ’em up, ‘Radiant Silvergun’ (1998), introduced an element of narrative to the genre. It was lavished with critical acclaim for its refined design, though it was never released outside of Japan and remains a much sought after collectors’ item. Its successor ‘Ikaruga’ (2001) featured improved graphics and was again acclaimed as one of the best games in the genre. The genre has undergone something of a resurgence with the release of the Xbox 360 and Wii online services, and games like ‘Geometry Wars: Retro Evolved,’ while in Japan arcade shoot ’em ups retain a deep-rooted niche popularity.

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