Name-dropping is the practice of mentioning important people or institutions within a conversation, story, song, online identity, or other communication. The term often connotes an attempt to impress others; it is usually regarded negatively, and under certain circumstances may constitute a breach of professional ethics. When used as part of a logical argument it can be an example of the false authority fallacy. A shout-out is a type of name-dropping where a list of names is spoken out expressly to direct attention at these groups or individuals, often as a means of expressing kudos or making a referral.
Name-dropping is used to position oneself within a social hierarchy. It is often used to create a sense of superiority by raising one’s status. By implying (or directly asserting) a connection to people of high status, the name-dropper hopes to raise his or her own social status to a level closer to that of those whose names he or she has dropped, and thus elevate himself or herself above, or into, present company. Name-dropping can also be used to identify people with a common bond. By indicating the names of people one knows, one makes known his or her social circle, providing an opportunity for others with similar connections to relate. As a form of appeal to authority, name-dropping can be an important form of informal argumentation, as long as the name being dropped is of someone expert on the subject of the argument and that person’s views are accurately represented.
Name-dropping
Hysterical Strength
Hysterical strength describes displays of extreme strength by humans, beyond what is believed to be normal. It is a speculative term that is not recognized in medical academia; the concept has only a small body of anecdotal evidence to support it.
The most common anecdotal examples are of mothers lifting automobiles to rescue their children, and when people are in life and death situations. Hysterical strength can result in torn muscles and damaged joints. This is why, in addition to high lactic acid production, the body limits the number of muscle fibers the human body uses.
Spacing Guild
The Spacing Guild is an organization in Frank Herbert’s science fiction ‘Dune’ universe. With its monopoly on interstellar travel and banking, the Guild is a balance of power against the Padishah Emperor and the assembled noble Houses of the Landsraad. Mutated Guild Navigators use the spice drug melange to successfully navigate ‘folded space’ and safely guide enormous heighliner starships from planet to planet instantaneously. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and preservation of the economy that supports them; though their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones.
It is noted in ‘Dune’ (1965) that Houses of the Imperium may contract with the Guild to be removed ‘to a place of safety outside the System;’ in the past some Houses in danger of ruin or defeat have ‘become renegade Houses, taking family atomics and shields and fleeing beyond the Imperium.’ The Guild controls a ‘sanctuary planet’ (or planets) known as Tupile intended for such ‘defeated Houses of the Imperium … Location(s) known only to the Guild and maintained inviolate under the Guild Peace.’
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Mentat
A Mentat is a profession or discipline in Frank Herbert’s fictional ‘Dune’ universe. Mentats are humans trained to mimic computers: human minds developed to staggering heights of cognitive and analytical ability. In Herbert’s fiction, following the defeat of the thinking machines by humanity in the Butlerian Jihad, it is forbidden to create sentient machines. The Mentat discipline is developed as a replacement for computerized calculation, just as the Bene Gesserit and the Spacing Guild take on functions previously performed by thinking machines. For thousands of years, society considers Mentats the embodiment of logic and reason.
Unlike computers, however, Mentats are not simply calculators. Instead, the exceptional cognitive abilities of memory and perception are the foundations for supra-logical hypothesizing. Mentats are able to sift large volumes of data and devise concise analyses in a process that goes far beyond logical deduction: Mentats cultivate ‘the naïve mind,’ the mind without preconception or prejudice, so as to extract essential patterns or logic from data and deliver useful conclusions with varying degrees of certainty. They are not limited to formulating syllogisms; they are the supreme counselors of the Dune universe, filling roles as menial as archivist and clerk, or as grand as advisor to the Emperor.
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Duniverse
The political, scientific, and social fictional setting of Frank Herbert’s novels and derivative works is known as the Dune universe, or Duniverse. Set tens of thousands of years in the future, the saga chronicles a civilization which has banned computers but has also developed advanced technology and mental and physical abilities. Vital to this empire is the harsh desert planet Arrakis, only known source of the spice melange, the most valuable substance in the universe.
Creative works set in the Dune universe can be said to fall into five general time periods: The Butlerian Jihad; The Corrino-led Imperium; The ascension of the Atreides; The reign and fall of the God Emperor; and The return from the Scattering.
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Dune
‘Dune‘ is a science fiction novel written by Frank Herbert, published in 1965. It won the Hugo Award in 1966, and the inaugural Nebula Award for Best Novel, the highest honors bestowed in science fiction and fantasy writing.
‘Dune’ is frequently cited as the world’s best-selling science fiction novel. Set in the far future amidst a sprawling feudal interstellar empire where planetary fiefdoms are controlled by noble houses that owe an allegiance to the Imperial House Corrino, Dune tells the story of young Paul Atreides (heir of House Atreides) as he and his family accept control of the desert planet Arrakis, the only source of the ‘spice’ melange, the most important and valuable substance in the universe. The story explores the complex and multi-layered interactions of politics, religion, ecology, technology, and human emotion, as the forces of the Empire confront each other for control of Arrakis and its ‘spice.’
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Lurker
In Internet culture, a lurker is a person who reads discussions on a message board, newsgroup, chatroom, file sharing or other interactive system, but rarely or never participates actively.
Research indicates that lurkers make up over 90% of online groups. Lack of trust represents one of the reasons explaining lurking behavior.
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Meal, Ready-to-Eat
The Meal, Ready-to-Eat — commonly known as the MRE — is a self-contained, individual field ration in lightweight packaging bought by the United States military for its service members for use in combat or other field conditions where organized food facilities are not available.
General contents may include: entree, side dish, dessert or snack (often commercial candy, fortified pastry, or HOOAH! Bar), crackers or bread, spread of cheese, peanut butter, or jelly, powdered beverage mix (fruit flavored drink, cocoa, instant coffee or tea, sport drink, or dairy shake), utensils (usually just a plastic spoon), flameless ration heater, deverage mixing bag, sugarless chewing gum, water-resistant matchbook, napkin and moist towelette, and seasonings (salt, pepper, sugar, creamer, and/or Tabasco sauce).
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Trenchcoat Mafia
Eric Harris and Dylan Klebold were American high school seniors who committed the Columbine High School massacre. They killed 13 people and injured 24 others, before committing suicide. According to early accounts of the shooting, Harris and Klebold were very unpopular students and frequent targets of bullying at their high school. They eventually began to bully other students; writing journal entries about how they themselves had bullied younger students and ‘fags.’ Initially, the shooters were believed to be members of a clique that called themselves the Trenchcoat Mafia, a small group of Columbine’s self-styled outcasts who wore heavy black trench coats.
The Trenchcoat Mafia was originally a group of gamers who hung out together and started wearing trenchcoats after one of the members received a cowboy duster as a Christmas Gift. They adopted the name Trenchcoat Mafia after jocks began to call them that. Investigation revealed that Harris and Klebold were only friends with one member of the group, and that most of the primary members of the Trenchcoat Mafia had left the school by the time that Harris and Klebold committed the massacre. Most did not know the shooters and none were considered suspects in the shootings or were charged with any involvement in the incident.