The Hulkbuster armor is a heavy-duty exo-frame (an add-on to the Mk. XI Modular Armor) designed for maximum strength amplification at the cost of reduced versatility and mobility. As its name suggests, it was specifically designed for hand-to-hand combat with the rampaging Hulk.
The armor was rated with a lift (press) capacity of 175 tons. During its maiden run, the armor enabled its creator Tony Stark to hold his own in sustained physical combat with the Hulk. Its first appearance was in ‘Iron Man’ (vol. 1) #304 (May 1994).
Hulkbuster Armor
Hulkbusters
Hulkbusters is the name of three fictional organizations that have appeared in various comic book series published by Marvel Comics. The original Hulkbusters were a large joint task force consisting of both U.S. Army and Air Force personnel, whose primary purpose was to capture or if necessary, destroy the Hulk.
Their headquarters was the Hulkbuster Base in New Mexico, resembling a peace sign (also known as Gamma Base). After Bruce Banner, the Hulk’s alter-ego, achieved a state in which his normal intelligence and personality remained dominant while in Hulk form, he received a presidential pardon and the Hulkbusters ceased to exist.
Tit for Tat
Tit for tat is an English saying meaning ‘equivalent retaliation.’ It is also a highly effective strategy in game theory for the iterated prisoner’s dilemma (shows why two individuals might not cooperate, even if it appears that it is in their best interests to do so). The strategy was first introduced by mathematical psychologist Anatol Rapoport in political scientist Robert Axelrod’s two tournaments, held around 1980. Notably, it was (on both occasions) both the simplest strategy and the most successful.
An agent using this strategy will first cooperate, then subsequently replicate an opponent’s previous action. If the opponent previously was cooperative, the agent is cooperative. If not, the agent is not. This is similar to superrationality and reciprocal altruism in biology. The success of the tit-for-tat (TFT) strategy (which is largely cooperative despite that its name emphasizes an adversarial nature) took many by surprise. In successive competitions various teams produced complex strategies which attempted to ‘cheat’ in a variety of cunning ways, but TFT eventually prevailed in every competition.
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