Negative space, in art, is the space around and between the subject(s) of an image. Negative space may be most evident when the space around a subject, and not the subject itself, forms an interesting or artistically relevant shape, and such space is occasionally used to artistic effect as the ‘real’ subject of an image. The use of negative space is a key element of artistic composition. The Japanese word ‘ma’ is sometimes used for this concept, for example in garden design. In a two-tone, black-and-white image, a subject is normally depicted in black and the space around it is left blank (white), thereby forming a silhouette of the subject.
However, reversing the tones so that the space around the subject is printed black and the subject itself is left blank causes the negative space to be apparent as it forms shapes around the subject, called ‘figure-ground reversal.’ One tool used by art teachers in explaining positive and negative space is an exercise where students copy from an upside-down drawing or photograph. Because the picture is upside-down, they don’t readily recognize the objects in the picture. They are able to give equal attention to the positive and negative shapes. The result is often a much more accurate drawing.
Negative Space
Horror Vacui
In visual art, ‘horror vacui‘ [vak-yew-ee] (Latin: ‘fear of empty space,’ which might be represented by white spots; cenophobia in Greek, is the filling of the entire surface of an artwork with detail. The term is associated with the Italian critic and scholar Mario Praz, who used it to describe the suffocating atmosphere and clutter of interior design in the Victorian age. Older, and more artistically successful examples can be seen in illuminated manuscripts such as the ‘Book of Kells.’ Moving east, this feeling of meticulously filling empty spaces permeates Arabesque Islamic art from ancient times to the present. Another example comes from ancient Greece during the Geometric Age (1100 – 900 BCE), when horror vacui was considered a stylistic element of all art. The mature work of the French Renaissance engraver Jean Duvet consistently exhibits horror vacui.
Some examples of horror vacui in art come from, or are influenced by, the mentally unstable and inmates of psychiatric hospitals, such as Richard Dadd in the 19th century, and many modern examples fall under the category of Outsider Art. Horror vacui may have also had an impact, consciously or unconsciously, on graphic design by artists like David Carson or Vaughan Oliver, and in the underground comix movement in the work of S. Clay Wilson, Robert Crumb, Robert Williams, and on later comic artists such as Mark Beyer. The paintings of Williams, Faris Badwan, Joe Coleman and Todd Schorr are further examples of horror vacui in the modern Lowbrow art movement. The entheogen-inspired visionary art of certain indigenous peoples, such as the Huichol yarn paintings and the ayahuasca-inspired art of Pablo Amaringo, often exhibits this style, as does the psychedelic art movement of the 1960s counterculture.
Outsider Art
The term outsider art was coined by art critic Roger Cardinal in 1972 as an English synonym for ‘art brut’ (French: ‘raw art’), a label created by French artist Jean Dubuffet to describe art created outside the boundaries of official culture; Dubuffet focused particularly on art by insane-asylum inmates.
While Dubuffet’s term is quite specific, the English term ‘outsider art’ is often applied more broadly, to include certain self-taught or Naïve art makers who were never institutionalized. Typically, those labeled as outsider artists have little or no contact with the mainstream art world or art institutions. In many cases, their work is discovered only after their deaths. Often, outsider art illustrates extreme mental states, unconventional ideas, or elaborate fantasy worlds.
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Outsider Music
Outsider music, a term coined by music historian Irwin Chusid in the mid-1990s, are songs and compositions by musicians who are not part of the commercial music industry who write songs that ignore standard musical or lyrical conventions, either because they have no formal training or because they disagree with formal rules. This type of music, which often lacks typical structure and is emotionally stark, has few outlets; performers or recordings are often promoted by word of mouth or through fan chat sites, usually among communities of music collectors and music connoisseurs.
Outsider musicians usually have much ‘greater individual control over the final creative’ product either because of a low budget or because of their ‘inability or unwillingness to cooperate’ with modifications by a record label or producer. While a small number of outsider musicians became notable, such as Florence Foster Jenkins, an American soprano, the majority of outsider artists do not attain mainstream popularity.
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Poseur
Poseur is a pejorative term which describes a person who copies the dress, speech, and mannerisms of a subculture without understanding the values or philosophy of the group they are mimicking. A poseur habitually pretends to be something they are not (an insincere person), or tries to impress others by behaving in an affected way (a pretentious person).
While the term is most associated with the 1970s- and 1980s-era punk and hardcore subculture, English use originates in the late 19th century. The English term is a loanword from French, where it refers to people who ‘affect an attitude or pose.’ One could say ‘poseur’ is merely the English word ‘poser’ in French garb and thus could itself be considered an affectation.
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Dwarf Fortress
‘Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress,’ most commonly known simply as Dwarf Fortress, is a freeware video game by Bay 12 Games for Microsoft Windows, Linux, and Mac OS X set in a high fantasy universe that combines aspects of roguelike (a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement) and city-building games.
It is primarily known for its unique level of complexity and difficulty. The title of the game is inspired by its primary focus on the construction, management, and exploration of dwarven fortresses within the game world. Development started in 2002; the game’s first public release was in 2006.
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Post-painterly Abstraction
Post-painterly abstraction is a term created by art critic Clement Greenberg as the title for an exhibit he curated for the Los Angeles County Museum of Art in 1964, which subsequently travelled to the Walker Art Center and the Art Gallery of Toronto. Greenberg had perceived that there was a new movement in painting that derived from the abstract expressionism of the 1940s and 1950s but ‘favored openness or clarity’ as opposed to the dense painterly surfaces of that painting style.
As painting continued to move in different directions, initially away from abstract expressionism, powered by the spirit of innovation of the time, the term, which had obtained some currency in the 1960s, was gradually supplanted by minimalism, hard-edge painting, lyrical abstraction, and color field painting.
Hard-edge Painting
Hard-edge painting is painting in which abrupt transitions are found between color areas. The style is related to Geometric abstraction, Op Art, Post-painterly Abstraction, and Color Field painting. The term was coined by writer, curator and ‘LA Times’ art critic Jules Langsner, along with art historian Peter Selz, in 1959, to describe the work of painters from California, who, in their reaction to the more painterly or gestural forms of Abstract expressionism, adopted a knowingly impersonal paint application and delineated areas of color with particular sharpness and clarity.
This approach to abstract painting became widespread in the 1960s, though California was its creative center. Curated by Langsner, ‘Four Abstract Classicists’ opened at the Los Angeles County Museum of Art in 1959 featuring Karl Benjamin, Lorser Feitelson, Frederick Hammersley, and John McLaughlin. Other, earlier, movements, or styles have also contained the quality of hard-edgedness, for instance the Precisionists also displayed this quality to a great degree in their work.
Electronica
Electronica includes a wide range of contemporary electronic music designed for a wide range of uses, including listening, dancing, and background music for other activities. Unlike electronic dance music, which is sub-genre in the category, all examples of electronica are not necessarily made for dancing. Genres such as techno, drum and bass, downtempo, and ambient are among those encompassed by the umbrella term, entering the American mainstream from ‘alternative’ or ‘underground’ venues during the late 1990s.
With newly prominent music styles such as reggaeton, and subgenres such as electroclash, indie pop, and favela funk, electronic music styles in the current decade are seen to permeate nearly all genres of the mainstream and indie landscape such that a distinct ‘electronica’ genre of pop music is rarely noted.
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Baby Bottleneck
Baby Bottleneck is a 1945 Warner Brothers Looney Tunes theatrical cartoon short released in 1946 and directed by Bob Clampett and written by Warren Foster. In the short, there is a baby boom in the postwar US; an overworked stork (a clear Jimmy Durante reference) gets drunk in the ‘Stork Klub.’ A mix up results in babies getting sent to the wrong parents (such as a baby Hippopotamus to a Scottish Terrier).
To clear up the confusion, Porky Pig is brought in to manage the factory, with Daffy Duck as his assistant. The babies are seen going through a conveyor belt (to the tune of Raymond Scott’s famous ‘Powerhouse’) and getting sent by various animals, while Daffy mans the phones, making quick references to Bing Crosby, Eddie Cantor, and the Dionne Quintuplets.
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Ren & Stimpy
The Ren & Stimpy Show, often simply referred to as Ren & Stimpy, is an American animated television series, created by Canadian animator John Kricfalusi for Nickelodeon. The series focuses on the titular characters: Ren Höek, a psychotic chihuahua, and Stimpson J. Cat, a good-natured, dimwitted cat. The show premiered in 1991, on the same day as the debut of ‘Rugrats’ and ‘Doug,’ the three of which comprised the original Nicktoons. The show ran for five seasons on the network.
Throughout its run, the show was controversial for its off-color humor, black comedy, toilet humor, sexual innuendo, and violence, all of which contributed to the production staff’s altercations with Nickelodeon’s Standards and Practices department. The show developed a cult following during and after its run. It was pioneering for satirical animated shows like ‘Beavis and Butt-head’ and ‘South Park.’
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George Liquor
George Liquor (often taking his epithet as George Liquor, American), most famous for his appearances on ‘The Ren and Stimpy Show,’ is a cartoon character created by John Kricfalusi and is a mascot for Kricfalusi’s defunct animation studio, Spümcø. Kricfalusi portrayed George Liquor as a patriotic, outspoken, politically conservative blowhard. Kricfalusi described Liquor as his favorite character to animate.
Kricfalusi described George Liquor as ‘the greatest American’ who is so conservative ‘that he thinks the Republicans are Commies.’ George harbors a deep antipathy for the political left; in one issue of Spümcø’s ‘Comic Book,’ George Liquor becomes enraged after a fish calls him a Democrat. George is a middle-aged, crass, religious, ultra-patriotic American who favors his nephew, Jimmy The Idiot Boy, and tries to teach Jimmy how to be ‘a Real Man.’
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