Archive for ‘Language’

October 7, 2011

Name-dropping

JAY-Z

Name-dropping is the practice of mentioning important people or institutions within a conversation, story, song, online identity, or other communication. The term often connotes an attempt to impress others; it is usually regarded negatively, and under certain circumstances may constitute a breach of professional ethics. When used as part of a logical argument it can be an example of the false authority fallacy. A shout-out is a type of name-dropping where a list of names is spoken out expressly to direct attention at these groups or individuals, often as a means of expressing kudos or making a referral.

Name-dropping is used to position oneself within a social hierarchy. It is often used to create a sense of superiority by raising one’s status. By implying (or directly asserting) a connection to people of high status, the name-dropper hopes to raise his or her own social status to a level closer to that of those whose names he or she has dropped, and thus elevate himself or herself above, or into, present company. Name-dropping can also be used to identify people with a common bond. By indicating the names of people one knows, one makes known his or her social circle, providing an opportunity for others with similar connections to relate. As a form of appeal to authority, name-dropping can be an important form of informal argumentation, as long as the name being dropped is of someone expert on the subject of the argument and that person’s views are accurately represented.

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October 7, 2011

Hysterical Strength

supermom by Slug Signorino

Hysterical strength describes displays of extreme strength by humans, beyond what is believed to be normal. It is a speculative term that is not recognized in medical academia; the concept has only a small body of anecdotal evidence to support it.

The most common anecdotal examples are of mothers lifting automobiles to rescue their children, and when people are in life and death situations. Hysterical strength can result in torn muscles and damaged joints. This is why, in addition to high lactic acid production, the body limits the number of muscle fibers the human body uses.

October 7, 2011

Spacing Guild

guild navigator by andrew runion

The Spacing Guild is an organization in Frank Herbert’s science fiction ‘Dune’ universe. With its monopoly on interstellar travel and banking, the Guild is a balance of power against the Padishah Emperor and the assembled noble Houses of the Landsraad. Mutated Guild Navigators use the spice drug melange to successfully navigate ‘folded space’ and safely guide enormous heighliner starships from planet to planet instantaneously. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and preservation of the economy that supports them; though their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones.

It is noted in ‘Dune’ (1965) that Houses of the Imperium may contract with the Guild to be removed ‘to a place of safety outside the System;’ in the past some Houses in danger of ruin or defeat have ‘become renegade Houses, taking family atomics and shields and fleeing beyond the Imperium.’ The Guild controls a ‘sanctuary planet’ (or planets) known as Tupile intended for such ‘defeated Houses of the Imperium … Location(s) known only to the Guild and maintained inviolate under the Guild Peace.’

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October 7, 2011

Mentat

thufir hawat

A Mentat is a profession or discipline in Frank Herbert’s fictional ‘Dune’ universe. Mentats are humans trained to mimic computers: human minds developed to staggering heights of cognitive and analytical ability. In Herbert’s fiction, following the defeat of the thinking machines by humanity in the Butlerian Jihad, it is forbidden to create sentient machines. The Mentat discipline is developed as a replacement for computerized calculation, just as the Bene Gesserit and the Spacing Guild take on functions previously performed by thinking machines. For thousands of years, society considers Mentats the embodiment of logic and reason.

Unlike computers, however, Mentats are not simply calculators. Instead, the exceptional cognitive abilities of memory and perception are the foundations for supra-logical hypothesizing. Mentats are able to sift large volumes of data and devise concise analyses in a process that goes far beyond logical deduction: Mentats cultivate ‘the naïve mind,’ the mind without preconception or prejudice, so as to extract essential patterns or logic from data and deliver useful conclusions with varying degrees of certainty. They are not limited to formulating syllogisms; they are the supreme counselors of the Dune universe, filling roles as menial as archivist and clerk, or as grand as advisor to the Emperor.

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October 7, 2011

Duniverse

frank herbert by charles burns

The political, scientific, and social fictional setting of Frank Herbert’s novels and derivative works is known as the Dune universe, or Duniverse. Set tens of thousands of years in the future, the saga chronicles a civilization which has banned computers but has also developed advanced technology and mental and physical abilities. Vital to this empire is the harsh desert planet Arrakis, only known source of the spice melange, the most valuable substance in the universe.

Creative works set in the Dune universe can be said to fall into five general time periods: The Butlerian Jihad; The Corrino-led Imperium; The ascension of the Atreides; The reign and fall of the God Emperor; and The return from the Scattering.

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October 7, 2011

Dune

Arrakis Travel Poster by Jazzberry Blue

Dune‘ is a science fiction novel written by Frank Herbert, published in 1965. It won the Hugo Award in 1966, and the inaugural Nebula Award for Best Novel, the highest honors bestowed in science fiction and fantasy writing.

‘Dune’ is frequently cited as the world’s best-selling science fiction novel. Set in the far future amidst a sprawling feudal interstellar empire where planetary fiefdoms are controlled by noble houses that owe an allegiance to the Imperial House Corrino, Dune tells the story of young Paul Atreides (heir of House Atreides) as he and his family accept control of the desert planet Arrakis, the only source of the ‘spice’ melange, the most important and valuable substance in the universe. The story explores the complex and multi-layered interactions of politics, religion, ecology, technology, and human emotion, as the forces of the Empire confront each other for control of Arrakis and its ‘spice.’

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October 7, 2011

Lurker

1 percent rule

In Internet culture, a lurker is a person who reads discussions on a message board, newsgroup, chatroom, file sharing or other interactive system, but rarely or never participates actively.

Research indicates that lurkers make up over 90% of online groups. Lack of trust represents one of the reasons explaining lurking behavior.

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September 30, 2011

Metal Umlaut

blue oyster cult

spinal tap

A metal umlaut [oom-lout] (also known as röck döts) is a trema (in Germanic languages called Umlaut) that is sometimes used gratuitously or decoratively over letters in the names of hard rock or heavy metal bands—for example those of Mötley Crüe and Motörhead. Amongst English speakers, the use of umlaut marks and other diacritics with a blackletter style typeface is a form of foreign branding intended to give a band’s logo a Teutonic quality—denoting stereotypes of boldness and strength commonly attributed to ancient northern European peoples, such as the Vikings and Goths. Its use has been attributed to a desire for a ‘Gothic horror’ feel. The metal umlaut is not generally intended to affect the pronunciation of the band’s name.

These decorative umlauts have been parodied in film and fiction; in the mockumentary film ‘This Is Spinal Tap’ (spelled with an umlaut mark over the n and a dotless i), fictional rocker David St. Hubbins (Michael McKean) says, ‘It’s like a pair of eyes. You’re looking at the umlaut, and it’s looking at you.’

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September 29, 2011

Technophobia

cord-cutting

cyberphobia

Technophobia is the fear or dislike of advanced technology or complex devices, especially computers. The term is generally used in the sense of an irrational fear, but others contend fears are justified. It is the opposite of technophilia. First receiving widespread notice during the Industrial Revolution, technophobia has been observed to affect various societies and communities throughout the world. This has caused some groups to take stances against some modern technological developments in order to preserve their ideologies. In some of these cases, the new technologies conflict with established beliefs, such as the personal values of simplicity and modest lifestyles.

A number of examples of technophobic ideas can be found in multiple forms of art, ranging from literary works such as ‘Frankenstein’ to films like ‘Metropolis.’ Many of these works portray the darker side of technology as seen by the technophobic. As technologies become increasingly complex and difficult to understand, people are more likely to harbor anxieties relating to their use of modern technologies.

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September 27, 2011

Stigler’s Law of Eponymy

Alois Alzheimer by Nicholas Wade

Stigler’s law of eponymy [uh-pon-uh-mee] is a process proposed by University of Chicago statistics professor Stephen Stigler in his 1980 publication of the same name. In its simplest and strongest form it says: ‘No scientific discovery is named after its original discoverer.’ Stigler named the sociologist Robert K. Merton as the discoverer of ‘Stigler’s law,’ consciously making ‘Stigler’s law’ exemplify Stigler’s law.

For example: Alzheimer’s disease, though named after Alois Alzheimer, had been previously described by at least half a dozen others before Alzheimer’s 1906 report which is often (wrongly) regarded as the first description of the disorder. Historical acclaim for discoveries is often allotted to persons of notoriety who bring attention to an idea that is not yet widely known, whether or not that person was its original inventor – theories may be named long after their discovery.

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September 27, 2011

Eponym

eponyms

An eponym [ep-uh-nim] is a word, usually a person’s name, that is used to name something else. One who is referred to as eponymous is someone who gives his or her name to something, e.g., John Schnatter, the eponymous owner of Papa John’s Pizza. A common nonstandard usage is that something eponymous is named after a particular person, e.g., Julian’s eponymous restaurant. In contemporary English, the term self-titled is often used to mean eponymous in the case of a work with the same name as the person or persons who created it (e.g., the song ‘Black Sabbath,’ from the album ‘Black Sabbath,’ by the band Black Sabbath).

In intellectual property law an eponym can refer to a genericized trademark or brand name, a form of metonymy (a figure of speech used in which a thing or concept is not called by its own name, but by the name of something intimately associated with that thing or concept — e.g. ‘Kleenex’ for all tissues).

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September 25, 2011

Fake Shemp

fake shemp by greg williams

Fake Shemp is the term for someone who appears in a film under heavy make-up, filmed from the back, or perhaps only showing an arm or a foot.

In 1955, Shemp Howard of the ‘Three Stooges’ died suddenly of a heart attack. At the time, the Stooges still had four shorts left to deliver, according to the terms of their annual contract with Columbia Pictures.

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