August 1, 2012

Project Glass

Smartglasses

Project Glass is a research and development program by Google to develop an augmented reality head-mounted display (HMD). The intended purpose of Project Glass products would be the hands free displaying of information currently available to most smartphone users, and allowing for interaction with the Internet via natural language voice commands, in a manner which has been compared to the iPhone feature Siri.

The functionality and physical appearance (minimalist design of the aluminium strip with 2 nose pads) has been compared to the EyeTap (developed by Steve Mann at the University of Toronto), which was also referred to as ‘Glass’ (‘EyeTap Digital Eye Glass’). Though head-worn displays for augmented reality are not a new idea, the project has drawn media attention primarily due to its backing by Google, as well as the prototype, which is smaller and slimmer than previous designs for head-mounted displays. Continue reading

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August 1, 2012

WIMP

Xerox PARC

In human–computer interaction, WIMP stands for ‘windows, icons, menus, pointer.’ denoting a style of interaction using these elements of the user interface. It was coined by Merzouga Wilberts in 1980. Although its usage has fallen out of favor, it is often incorrectly used as an approximate synonym of ‘graphical user interface’ (GUI). Any interface that utilizes graphics can be termed a GUI, and WIMP systems are a derivative of such systems.

However, while all WIMP systems utilize graphics as a key element (namely the Icon and Pointer element) and therefore all WIMPs are GUIs, the reverse is not true – some GUIs are not based in windows, icons, menus and pointers and thus are not WIMPs. For example, most mobile phones utilize icons (graphics represent and result in an action being performed) and some may have menus but very few include a pointer or run their utilities/programs in a window.

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August 1, 2012

Post-WIMP

ZUI

In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces.The reason WIMP interfaces have become so prevalent since their conception at Xerox PARC is that they are very good at abstracting workspaces, documents, and their actions. Their analogous paradigm to documents as paper sheets or folders makes WIMP interfaces easy to introduce to novice users. Furthermore their basic representations as rectangular regions on a 2D flat screen make them a good fit for system programmers, thus favoring the abundance of commercial widget toolkits in this style.

However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget. Continue reading

August 1, 2012

Natural User Interface

Multi-touch

In computing, a natural user interface (NUI) is one that is effectively invisible, or becomes invisible with successive learned interactions, to its users, and is based on nature or natural elements (i.e. physics, also known as Natural Philosophy).

The word natural is used because most computer interfaces use artificial control devices whose operation has to be learned. A NUI relies on a user being able to quickly transition from novice to expert. While the interface requires learning, that learning is eased through design which gives the user the feeling that they are instantly and continuously successful. Thus, ‘natural’ refers to a goal in the user experience – that the interaction comes naturally, while interacting with the technology, and that the interface itself is natural.
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July 31, 2012

Kinect

primesense

dance central

Kinect is a motion sensing input device released by Microsoft in 2010 for the Xbox 360 game console, and in 2012 for Windows PC. Based around a webcam-style add-on peripheral, it enables users to control and interact with software without the need to touch a game controller (through a natural user interface using gestures and spoken commands).

The project is aimed at broadening the Xbox 360’s audience beyond its typical gamer base. Kinect competes with the Wii Remote Plus and PlayStation Move with PlayStation Eye motion controllers for the Wii and PlayStation 3 home consoles, respectively. After selling a total of 8 million units in its first 60 days, the Kinect holds the Guinness World Record of being the ‘fastest selling consumer electronics device.’ Continue reading

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July 31, 2012

Dreameye

dreameye

The Dreameye is a digital camera released for the Dreamcast in 2000 in Japan only. It was designed to be used as a webcam and a digital still camera, and there were plans for games to involve the Dreameye. The Dreameye was only released in Japan, and Dreameye functionality was absent in non-Japanese versions of the games it could be used with. It came with the Divers 2000 Dreamcast (a rare all-in-one console unit developed by Fuji, intended as a video communications and gaming device for the consumer and hospitality markets) but was also sold separately. The DreamEye can be seen as the first use of a digital camera on a video games console.

The Dreameye came with a microphone headset, a stand, batteries, software, a cable to connect it to the Dreamcast, and a Dreameye microphone plug card. The Dreameye takes pictures at approximately 0.3 megapixels (640×480 pixels), but in order to send them via e-mail the pictures in question had to be first saved to a Dreamcast memory card. Upon transferring the pictures off of the card they resized to a resolution of 320px by 240px.

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July 31, 2012

Game Boy Camera

Game Boy Camera

The Game Boy Camera is an official Nintendo accessory for the handheld Game Boy and Super Game Boy gaming consoles and was released in 1998. It is also compatible with all of the Game Boy platforms (with the exception of Game Boy Micro). The camera can take 256×224 (down scaled to half resolution on the unit with anti-aliasing), black & white digital images using the 4-color palette of the Game Boy system.

It interfaced with the Game Boy Printer, which utilized thermal paper to print any saved images, making a hard copy. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children. The Game Boy Camera was used to take the photographs for the album cover of Neil Young’s album ‘Silver & Gold.’

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July 31, 2012

SuperBall

superball

A SuperBall or bouncy ball is a toy, invented in 1964 by chemist Norman Stingley by compressing a synthetic rubber material under high pressure. It is an extremely elastic ball made of Zectron, which contains the synthetic rubber polymer polybutadiene, as well as hydrated silica, zinc oxide, stearic acid, and other ingredients, vulcanized with sulfur at a temperature of 165 degrees Celsius and at a pressure of 3,500psi.

The Super Ball has an amazingly high coefficient of restitution. Dropped from shoulder level, balls snap nearly all the way back; thrown down by an average adult, it can leap over a three-story building. Toys similar to SuperBalls are more generally known as bouncy balls, a term which covers other more or less similar balls by different manufacturers with different formulations.

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July 30, 2012

Tough Mudder

tough mudder

Tough Mudder is an adventure sports company that hosts 10-12 mile endurance event obstacle courses designed by British Special Forces to test all around strength, stamina, mental grit, and camaraderie that are billed as ‘probably the toughest event on the planet’ and regularly attract 15-20,000 participants over a two day weekend.

Tough Mudder events are a new type of team endurance challenge. According to ‘The New York Times,’ the events are ‘more convivial than marathons and triathlons, but more grueling than shorter runs or novelty events (for example, ‘Warrior Dash’ courses are 3-4 miles). Contestants are not timed and organizers encourage ‘mudders’ to demonstrate teamwork by helping fellow participants over difficult obstacles to complete the course. The prize for completing a Tough Mudder challenge is an official orange sweatband and a free beer. It is estimated that 15-20% of participants do not finish. Each event is designed to be unique and incorporates challenges and obstacles that utilize the local terrain. Continue reading

July 30, 2012

Big Kahuna Burger

big-kahuna-burger

Big Kahuna Burger is a fictional chain of Hawaiian-themed fast food restaurants that appears in the movies of Quentin Tarantino including ‘Death Proof,’ ‘Four Rooms,’ ‘From Dusk Till Dawn,’ ‘Pulp Fiction,’ and ‘Reservoir Dogs.’

The packaging was created by Tarantino’s old friend Jerry Martinez. The Big Kahuna Burger is also seen in ‘The Adventures of Sharkboy and Lavagirl in 3-D,’ directed by Robert Rodriguez.

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July 30, 2012

MSG

Monosodium [mon-uh-soh-dee-uhmglutamate [gloo-tuh-meyt] (MSG) is a seasoning salt and one of the most abundant naturally occurring non-essential amino acids. The glutamate of MSG confers the same umami (savory) taste of glutamate from other foods (e.g. meats, poultry, fish, eggs, dairy products, and kombu seaweed), being chemically identical.

Industrial food manufacturers market and use MSG as a flavor enhancer because it balances, blends and rounds the total perception of other tastes. Professor Kikunae Ikeda from the Tokyo Imperial University isolated glutamic acid as a new taste substance in 1908 from kombu, and named its taste ‘umami.’ Continue reading

July 30, 2012

Victor Moscoso

Victor Moscoso (b. 1936) is an artist best known for producing psychedelic rock posters/advertisements and underground comix in San Francisco during the 1960s and 1970s. Born in Spain, Moscoso was the first of the rock poster artists of the 1960s era with formal academic training and experience. After studying art at Cooper Union in New York City and at Yale University, he moved to San Francisco in 1959. There, he attended the San Francisco Art Institute, where he eventually became an instructor. Moscoso’s use of vibrating colors was influenced by painter Josef Albers, one of his teachers at Yale. He was the first of the rock poster artists to use photographic collage in many of his posters.

Professional lightning struck in the form of the psychedelic rock and roll poster for San Francisco’s dance halls and clubs. Moscoso’s posters for the Family Dog dance-concerts at the Avalon Ballroom and his Neon Rose posters for the Matrix resulted in international attention during the 1967 Summer of Love. Within a year, lightning struck again in the form of the underground comix. As one of the ‘Zap Comix’ artists, Moscoso’s work once again received international attention. Moscoso’s comix and poster work has continued up to the present and includes album covers for musicians such as Jerry Garcia, Bob Weir, Herbie Hancock, Jed Davis, and David Grisman.

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