Charles Bronson (1921 – 2003), born Charles Dennis Buchinsky was an American actor, best-known for such films as ‘Once Upon a Time in the West,’ ‘The Magnificent Seven,’ ‘The Dirty Dozen,’ ‘The Great Escape,’ ‘Rider on the Rain,’ ‘The Mechanic,’ and the popular ‘Death Wish’ series.
He often cast in the role of a police officer or gunfighter, often in revenge-oriented plot lines.
Charles Bronson
The Celestine Prophecy
The Celestine Prophecy is a 1993 novel by James Redfield that discusses various psychological and spiritual ideas which are rooted in many ancient Eastern Traditions and New Age spirituality. The main character of the novel undertakes a journey to find and understand a series of nine spiritual insights on an ancient manuscript in Peru. The book is a first-person narrative of the narrator’s spiritual awakening as he goes through a transitional period of his life and begins to notice instances of synchronicity, which is the realization that coincidences may have deep meaning. Redfield has acknowledged that the work of Dr. Eric Berne, the developer of Transactional Analysis, and his 1964 bestseller ‘Games People Play’ as a major influence on his work. Specifically, the ‘games’ which Berne refers in his theories are tools used in an individual’s quest for energetic independence.
The novel has received some criticism, mostly from the literary community, who point out that the plot of the story is not well developed and serves only as a delivery tool for the author’s ideas about spirituality. Redfield has admitted that, even though he considers the book to be a novel, his intention was to write a story in the shape of a parable, a story meant to illustrate a point or teach a lesson. Critics point to Redfield’s heavy usage of subjective validation (a cognitive bias by which a person will consider a piece of information to be correct if it has any personal significance to them) and reification (making something real). Another point of criticism has been directed at the book’s attempt to explain important questions about life and human existence in an overly simplified fashion.
Emotional Blackmail
Emotional blackmail is a term used to cover a central form of psychological manipulation – ‘the use of a system of threats and punishment on a person by someone close to them in an attempt to control their behavior.’ ‘Emotional blackmail… typically involves two people who have established a close personal or intimate relationship (mother and daughter, husband and wife, sister and sister, two close friends).’ When subjected to emotional blackmail, ‘we become the other’s emotional hostage.’ As French sociologist Jean Baurdrillard puts it, emotional blackmail is telling someone: ‘If you don’t give me that, you will be responsible for my breakdown.’
According to psychotherapist Susan Forward, who did much to popularize the term, ’emotional blackmail’ is a powerful form of manipulation in which blackmailers who are close to the victim threaten, either directly or indirectly, to punish them to get what they want. They may know the victim’s vulnerabilities and their deepest secrets. ‘Many of the people who use emotional blackmail are friends, colleagues and family members with whom we have close ties that we want to strengthen and salvage’ – parents, partners, bosses or lovers. No matter how much the blackmailer cares about the victim, they use their intimate knowledge to win compliance.
One-Upmanship
One-upmanship is the art or practice of successively outdoing a competitor. The term originated as the title of a book by Stephen Potter, published in 1952 as a follow-up to ‘The Theory and Practice of Gamesmanship (or the Art of Winning Games without Actually Cheating)’ (1947) and ‘Lifemanship’ titles in his series of tongue-in-cheek self-help books, and film and television derivatives, that teach various ‘ploys’ to achieve this. In that context, the term refers to a satiric course in the gambits required for the systematic and conscious practice of ‘creative intimidation,’ making one’s associates feel inferior and thereby gaining the status of being ‘one-up’ on them.
This satire of self-help style guides manipulates traditional stuffy British conventions for the gamester, all life being a game, who understands that if you’re not one-up, you’re one-down. Potter’s unprincipled principles apply to almost any possession, experience or situation, deriving maximum undeserved rewards and discomforting the opposition. Viewed seriously, it is a phenomenon of group dynamics that can have significant effects in the management field: for instance, manifesting in office politics. The term has been extended to a generic, often punning, extension upmanship used for any assertion of superiority: for instance, Native Upmanship.
Mind Games
The term mind games refers to three main categories:
First, a largely conscious struggle for psychological one-upmanship, often employing passive–aggressive behavior to specifically demoralize or empower the thinking subject, making the aggressor look superior – ‘mind games or power games.’ Second, ‘The unconscious games played by innocent people engaged in duplex transactions (sending and receiving both explicit and unspoken messages) of which they are not fully aware, and which form the most important aspect of social life all over the world.’ And third, mental exercises designed to improve the functioning of mind and/or personality.
Transactional Analysis
Transactional analysis, commonly known as TA to its adherents, is an integrative approach to the theory of psychology and psychotherapy. It is described as integrative because it has elements of psychoanalytic, humanist and cognitive approaches. TA was first developed by Canadian-born U.S. psychiatrist, Eric Berne, in the late 1950s.
As a theory of personality, TA describes how people are structured psychologically. It uses what is perhaps its best known model, the ego-state (Parent-Adult-Child) model, to do this. The same model helps explain how people function and express their personality in their behavior. It offers a theory for child development by explaining how adult patterns of life originated in childhood. This explanation is based on the idea of a ‘Life (or Childhood) Script’: the assumption that we continue to re-play childhood strategies, even when this results in pain or defeat. Thus it claims to offer a theory of psychopathology.
Games People Play
‘Games People Play: The Psychology of Human Relationships’ is a 1964 bestselling book by psychiatrist Eric Berne. Since its publication it has sold more than five million copies. The book describes both functional and dysfunctional social interactions.
In the first half of the book, Berne introduces transactional analysis as a way of interpreting social interactions. He describes three roles or ego states, known as the Parent, the Adult, and the Child, and postulates that many negative behaviors can be traced to switching or confusion of these roles. The book uses casual, often humorous phrases such as ‘See What You Made Me Do,’ ‘Why Don’t You — Yes But,’ and ‘Ain’t It Awful’ as a way of briefly describing each game. In reality, the ‘winner’ of a mind game is the person that returns to the Adult ego-state first. Continue reading
Submarine Aircraft Carrier
Submarine aircraft carriers are submarines equipped with fixed wing aircraft for observation or attack missions. These submarines saw their most extensive use during World War II, although their operational significance remained rather small.
The most famous of them were the Japanese I-400 class submarine and the French submarine Surcouf, although a few similar craft were built by other nations’ navies as well. Except for the I-400, submarine aircraft carriers used their aircraft in a supporting role (usually for reconnaissance), unlike the typical surface aircraft carrier, which describes a ship whose main function is serving as a base for combat aircraft.
Sen Toku I-400
The Sen Toku I-400-class Imperial Japanese Navy submarines were the largest submarines of World War II and remained the largest ever built until the construction of nuclear ballistic missile submarines in the 1960s. They were submarine aircraft carriers able to carry three Aichi M6A Seiran aircraft underwater to their destinations. They were designed to surface, launch the planes then dive again quickly before they were discovered. They also carried torpedoes for close-range combat. The I-400-class was designed with the range to travel anywhere in the world and return. A fleet of 18 boats was planned in 1942, of which only three were completed.
Located approximately amidships on the top deck was a cylindrical watertight aircraft hangar, 31 m (102 ft) long and 3.5 m (11 ft) in diameter. The outer access door could be opened hydraulically from within or manually from the outside by turning a large hand-wheel connected to a rack and spur gear. The door was made waterproof with a 51-millimeter-thick (2 in.) rubber gasket.
Pixy Stix
Pixy Stix is a powdered candy packaged in a wrapper that resembles a drinking straw. Pixy Stix used to be made by Sunline which was started 1952 in St. Louis. Originally it was a drink mix in the late 1940s, sold as Frutola, but J. Fish Smith found that kids were eating the sweet & sour powder right from the package instead of putting it in water. He shifted the name to Fruzola and added a spoon. Later it was repackaged with a dipping candy stick as Lik-M-Aid and also sold in little straws called Pixy Stix. It wasn’t until parents complained about the grainy, sticky powder that Sunline came up with a compressed tablet form, the SweeTart in 1963.
The candy is usually poured into the mouth from the wrapper, which is made out of plastic (large size) or paper (small). The ingredients in Pixy Stix are as follows: Dextrose, Citric Acid, less than 2% artificial and natural flavors. Pixy Stix do not contain protein or essential vitamins or minerals.
It Girl
‘It girl‘ is a term for a young woman who possesses the quality ‘It,’ absolute attraction.’ The early usage of the concept is seen in a story by Rudyard Kipling: ‘It isn’t beauty, so to speak, nor good talk necessarily. It’s just ‘It.” British writer Elinor Glyn lectured: ‘With ‘It’ you win all men if you are a woman and all women if you are a man. ‘It’ can be a quality of the mind as well as a physical attraction.’
The expression reached global attention in 1927, with the film ‘It,’ starring Clara Bow. While ‘it girls’ of today are commonly young females in the worlds of fashion or show-business, the original concept focused on personality. Kipling’s ‘Mrs. Bathurst’ was a middle-aged widow, and Glyn significantly kept both Benito Mussolini and the doorman at the Ambassador hotel on her ‘It men’ list. Continue reading
15 Minutes of Fame
15 minutes of fame is short-lived, often ephemeral, media publicity or celebrity of an individual or phenomenon. The expression was coined by Andy Warhol, who said in 1968 that ‘In the future, everyone will be world-famous for 15 minutes.’ The phenomenon is often used in reference to figures in the entertainment industry or other areas of popular culture, such as reality TV and YouTube. It is believed that the statement was an adaption of a theory of Marshall McLuhan, explaining the differences of media, where TV differs much from other media using contestants.
The expression is a paraphrase of a line in Warhol’s catalog for a 1968 exhibit at the Moderna Museet in Stockholm. In 1979 Warhol reiterated his claim, ‘…my prediction from the sixties finally came true: In the future everyone will be famous for 15 minutes.’ Becoming bored with continually being asked about this particular statement, Warhol attempted to confuse interviewers by changing the statement variously to ‘In the future 15 people will be famous’ and ‘In 15 minutes everybody will be famous.’














